Showing posts with label Schedule. Show all posts
Showing posts with label Schedule. Show all posts

Tuesday, November 10, 2009

Hurry Up! And wait...

Hurry Up! And wait...
You want relaxation, I've got
your relaxation... right... here!


Hey hey! It's been a long month since I posted here. Wonder why? Well not much has happened to be honest. No that is not a bad thing, it's good. Why is it good? Because Dominion, it is coming. My favorite phrase at times, has always been the tried and true, if you cannot do anything about it then the only thing you can do is hurry up and wait for it. This old cliche could not be more appropriate for our time ingame at the moment and for the past few weeks.

For the past month, if I haven't been on vacation, I have been taking it easy, playing this or that game, hanging out with these or those friends, taking a much needed EVEcation to get my druthers together in anticipation for what I am hoping will be the biggest expansion yet in EVE insofar as its likelihood to dramatically change the landscape of the entertainment experiences possible to us.

Because of this, and because of a number of other issues, namely that lately a significant and somewhat alarming portion of our more active members have had real life issues come in between them and a nightly jaunt through space, I have issued, though not directly until now, a sort of moratorium on hardcore gaming within the corporation. Now is the time for everyone to sit back, soak in all the hard work they have done for this corporation and for themselves over the past ten months since we first deployed a POS, and to enjoy all things non-EVE related. Go out, buy or play a console game, sub again to an old flame MMO, and enjoy yourself. When Dominion comes out there will likely be more things to entertain or occupy us than we can even mention in one sitting, so until then, take a break! That's what I am doing. I have run this corporation since the spring of '08 and rarely taken more than a week here or there to just sit back and relax until this past month. So I highly recommend everyone else do the same to avoid the inevitable burnout of putting one's nose to the grindstone at any one thing for more than six months at a stretch. Just make sure you check in on the game every day or so for emergency dispatch or critical information. For example, the showing we had two nights in a row for the CVA incident was simply amazing.

Dominion releases in December. We have a few more weeks of utter carefree time to simply smell the flowers, so have at it! While you're at it, pick those flowers, give them to your significant other or hopeful flame, and get some! Lord knows you have plenty of free time right now while things in EVE are in a holding pattern and nothing major is going on.

:)

Your friend,
Mendolus

Friday, September 4, 2009

Confluence

Confluence
Scheduling


So we have brought in a lot of new friends, have seen some old friends become much more active once again, and with this turn of events a lot of renewed interest in corporate sponsored activities, especially PvP.

The only problem is, and I have to admit that it drives me nuts, is that we are stuck midway between a real schedule and impromptu operations. So let's talk.

I would rather do things one of two ways, for my sanity's sake, and because I think it will be best this way. The first way of course, is to schedule our sponsored activities, the way we did at the beginning of the year, which was good but inconsistent insofar as given a window of only a few hours on a particular night, it was uncertain who would be there from one week to the next. The second way of course, is to throw impromptu operations together, and haul ass to assemble whatever we can scrape together before heading out. I myself prefer the latter. After all, it is not all that grand, to throw together a fleet on a predetermined night, only to find tumbleweeds floating by in space as our ships sit idly at a gate, waiting for reds to appear anywhere at all in the entire region.

I really believe we are too small yet for an official schedule for anything more than industry. If our pilots all flew T2 for 0.0 or BSs for low security, we could certainly schedule regular PvP gangs every week, but they do not, so we cannot, or at least should not. However, I am finding it difficult to throw together operations on the fly, when we provide scheduled operations as well. I just do not have time every night of the week to toss something together for people, and neither do the rest of the officers or managers for that matter.

The problem: We schedule gangs for Industry or PvP, and our regulars show up, but others do not. Then the following evening the others log on, looking for fun group activities, asking if anyone is doing something they can participate in, but our regulars had their fun the night before, and are now doing private or small scale activities to generate income, standings, and whatnot. The Catch-22 is that a gang of 10x people is great fun for L4s but really bad for actually making any money. And while I may be FC, I am also CEO, so leading gangs every night of the week is out of the question.

Now that we have Varian back at the helm for FC operations, I myself have been preparing and leading gangs, and Jay (Mia) is leading them as well, and will be more in the very near future, things are looking good for frequent operations. However, there needs to be some sort of structure, so our PvP leaders are not logging on every night to, "PvP?" because between you and me, as much as I love a good fight, sometimes I just want to log on and mindlessly pound on NPCs as I watch my wallet get showered with ISK.

What I propose is a blackout system. We schedule, but do not exclude, thus meaning certain days each week are set as corporate/alliance days and others are set as casual days. On corporate days, you are expected to group together with an officer, commander, or manager and participate in sponsored activities. On casual days, officers and managers get the day off, and they can either choose to work on corporate projects, or spin their ship in a station all evening if they so desire.

I would imagine setting the week up with as many days that are casual as there are corporate/alliance is going to be best given the present group dynamic we have going on here, esp. since most of the FCs have extremely variable schedules right now anyways. So let's say, 3x Corporate and 3x Casual and 1x Alliance for now.

So let's say it is Wednesday night, a corporate evening and I log on. Looks like Providence is really quiet, well FFS I was hungry for some combat, but there is no sense in flying around shooting at space dust. Instead, I hop in a ratting ship, throw up a fleet invite, and we split into teams, and go pound some ISK out, while we compare PvP setups. Everyone who is able to do so should participate. If you do not participate, and the next night is casual, you may not get in on any fun with others if they have personal goals they are trying to meet or just need some downtime.

So let's say it is a Thursday night, a casual evening and I log on. Looks like a number of our members are itching to shoot some stuff, and Providence has a few strays that we could go after, but you know, I also have 250,000 m3 worth of crap to move, or two or three hours of industry chores to tackle. It's a dirty job, but someone has to do it, or it will literally not get done, so I set out to wrestle the beast that is R&D to the ground, and make him cry uncle. The eager PvPers, will have to join an alliance fleet, or strike out in small teams, and learn to command, which is a valuable skill to have no matter who you are.

The basic idea for me is this:

When we sponsor activities, I expect people who want to participate in them make an attempt to show up. We do not sponsor the same activities on any particular night every week, so I cannot imagine that someone is unable to show up because of something like that. Now, if you are unable to show up that week, that's fine, but I would prefer not to log on the day after a big operation to "Where is the fleet?"

"The fleet was last night, didn't you get the memo?" is my thought on that matter. I am sure anyone who has had an administrative role before at some point in their lives can relate.


So, comments?

Monday, June 29, 2009

Touring Providence

I know I have promised numerous times to take people out to Southern Domain and then into Providence itself, but this time it's gonna happen. For the next three days, for an hour or so a night, I am going to be asking everyone online who has not gotten an adequate tour of Providence to come out, even in a shuttle, and see the sights, and be given a brief on what there is to do out there in CVA land.

These tours will not last long, they will be rather short and sweet, but I wanna make sure all the new guys are given the opportunity to learn what we are all about. Until then, I am going to be asking people whether they have listened to Varian's audio blog yet or not, and if they have not, then they should. It is thirteen minutes of yummy goodness, ranging from everything to what we do here at the AU-F, to what Providence is like, and what you can expect from the space we inhabit.

See ya then!

Tuesday, June 23, 2009

Ice Mining

Host: Maduin Ardens
Location: Warouh
Date: Tuesday June 23rd
Time: 02:00 EVE | 10pm EST
Ship(s):

Retriever
Hulk
Mackinaw
Orca (if beneficial)

Goal(s): 200x units

Monday, June 22, 2009

Monday June 22nd - PvP



Command: Mendolus
Rally:
Misaba
Time: 02:00 EVE (10pm EST)
Ship(s):

1x Interceptor
1x Scout
1x Bait
+x Cruisers, Battlecruisers, T2 variants of both

Role(s):

Training
Orientation
Roaming
Providence Circuit