Tuesday, March 2, 2010

The Divine Comedy


We are about to embark on what I believe will be the grand journey that most of us have been preparing for in this game for years.  Though I wish it were under vastly different circumstances, we have been compelled beyond all other reason to initiate a mass exodus from what was the most unique and wonderful place in the game.  Providence was rife with good, bad, and everything in between, and although our time there seemed to be at a close this past fall, as the Apotheosis of Virtue alliance struggled to find it's place in the game, we inevitably found our way into the Fatal Ascension.  Fatal Ascension was quite literally on the verge of greatness, and we were extremely fortunate to have been granted permission to participate in their journey.  However, the best laid plans, are often the first to be dispelled.  Fatal Ascension, is leaving Providence.

Why, you ask?  Not for lack of wanting to defend, uphold, and support our CVA brethren with every dying breath, but because of circumstances beyond our control.  You will note that I have been using a unique signature now for a week or two.  When I am feeling particularly inspired, I turn to poetry, art, literature, and music.  These are the trades I ply in, my ultimate passion, and something I am hoping to aspire to at some point in my life when the time is right, if you had not noticed my penchant for the English language already, that is. 

Let me explain the imagery you see, and maybe that will help explain, why I have so many abject fears for player driven 0.0 content in this game, and who I think is only making it worse, and not better.  The image is a popular piece that depicts a scene in The Inferno by Dante Alighieri.  This particular scene occurs in the fabled eighth circle of hell, the one directly before the pit containing Lucifer himself.  The eighth circle is reserved for those who commit various forms of fraud, and in this particular scene you are witnessing the fraud of the corrupt politicians, assailing Virgil and Dante by leading them in false hope, to a bridge that goes nowhere. 

To me, this is powerful metaphor, for how I feel about the state of the game at this time.  The winged demons in the foreground, with the true red icons, are the Titans of -A-, assaulting the righteous forces of the CVA and its affiliates.  In the background, the vast swarm of nameless demons, circle and approach, coating the skies with their numbers.  In the relief, to the lower right of the imagery, are the malicious, but meager forces of the UK, biding their time, waiting for -A- to finish their work, so they can move in and assault CVA from behind.

Now, you may ask yourself, okay, so Mendolus obviously has some deeply entrenched hatred for -A- and UK, what's the big deal there?

It is not that I dislike them, per say, it is that I am ultimately disappointed in the depths of their hubris and lack of foresight, to see that the game is going to suffer by their actions.  CCP introduced this lag issue with the new more fluid sovereignty mechanic last December.  Not only did sovereignty get a dramatic makeover but it became terribly more fluid than ever before.  Couple that with a new lag issue that favors the aggressor and you have a serious problem on your hands, especially where it concerns the most populous power structures in the game, and their own self control, or lack thereof.  What this boils down to me, is a game.  And like any game, where more than one person plays, there is some underlying competitive nature to it, regardless of the content of the game itself.  Now, pit that with a game like EVE that is almost solely based on competition between players at every turn, from the market system, to the capital engagement and sovereignty mechanic, and you have a game that relies on the entertainment value of its opportunities for conflict and resolution.

What happens when that conflict no longer amounts to a fair challenge, and instead amounts to whomever has the best timing, adequate numbers, and will?  You need all of five hundred pilots, most in capitals, some in conventional ships, to completely lock down an entire solar system.  There is no way for the defender to provide adequate defense if you maintain that presence.  Sure they may jump a fleet in, but the grid will not load, and you will simply shoot them, defenseless ships in space, with no pilot actually controlling them.  This is not a game.  This is a space simulator.

What does this say for the reputation of player driven 0.0 space as the richest most diverse and affluent content in the game, in the long run?  Not a whole lot.

EVE is based on the rewards of taking calculated risks whose potential reward outweighs said risks.  If that changes for player driven 0.0 content, because the most populous power blocks in the game cannot exercise a little self control long enough for CCP to fix the lag issue, then player driven content is going to take a serious hit.  All the veterans from at least Trinity forward, saw this happen to low security space, slowly but surely, over the course of twelve months, once the reward of going there no longer outweighed the risk.

So yes, I think -A-, UK, and others, who abuse a mechanic just to win the game as it were, and drive all the competition out, are the fraudulent politicians, forever manipulating the public, with espionage, subterfuge, word play, coercion, and yes, brute force.  There are few enough players in 0.0 as it is, for them to be playing a cheap parlor trick, and driving an entire region of thousands of people back to Empire.  It will give 0.0 space a reputation for futility and once it acquires that reputation, it will only degrade from there, regardless of how coy the power blocks try to be in encouraging people to come rent their space;  space that is still smoldering with the fires of war that drove the previous residents out against all possible odds, with floating, lifeless, macabre corpses silently drifting through the frozen reaches of space, heralding the futility of player drive content in 0.0 space, if the players themselves, ruin it for everyone.

I have more words to say on this issue than I could ever put to a keyboard, and suffice it to say, this is only the tip of the iceberg with me, as usual.  However, I will say now, that if CCP does not come up with a hotfix, patch, fix, or resolution to this lag issue within 4-6 weeks from now, I predict that player driven content in 0.0 will be in serious decline by the time the summer expansion comes.  I would almost go as far as to say that the game itself may peak in subscriptions at this time, after being on the rise for so many years, slowly but surely, and that we may actually see a deficit for the first time, because people who had a fond and unrequited love for player driven 0.0 space, will no longer have any reason to believe it has entertainment value for them anymore, and will simply wander off to other games and other adventures.

Let us hope, that the more populous power blocks in 0.0 space, come to realize, before it is too late, that winning the game, is not nearly as important, as having fun, and you can only have fun in a game, if the competition is fair at the most fundamental level.  Otherwise the losing team will simply quit instead of continue to play another round, and then you are left with a game board that has only your pieces, and no competition, and that, is no longer a game.

Where this leads us, the Fatal Ascension, is something only time will tell, but it looks like it is going to lead to even more opportunities, for us to stake a claim on a little corner of space, just for ourselves, and call it home.  That in and of itself, is the best good that could have ever come from this tragic turn of events, that almost resembles a real Divine Comedy, with all the irony, and metaphor, and lessons.

No comments:

Post a Comment